The Last of Us Part II - NPC Animation Supervision Reel from npc Watch Video
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Description: I was Head of Technical / NPC Animation on The Last of Us Part II. My team handled systemic animation for all NPCs in the game including human enemies, infected enemies, human buddies and dogs and horses.nnI was also responsible for spearheading the Motion Matching technology together with John Bellomy. Motion Matching was used mainly for character locomotion but also traversal, melee and player/npc cover system.nnI directed or co-directed mocap for all systemic animation for all human and infec
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)