Taking a Rigged, Animated character from C4D to Unity Video Tutorial - Part 3 from c walk tutorial Watch Video
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Description: Part 3 of this tutorial series, takes the weighted character from the previous tutorial and adds a simple animated walk cycle. The C4D file is saved and dropped into the Unity assets folder, Unity automatically converts the C4D file into an FBX file. In Unity we add the character to the scene and separate animation clips ready to be controlled by code.
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